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Areae explains MetaPlace's MetaBucks

Filed under: Business models, Economy, New titles, News items, MetaPlace, Browser, Casual The MetaPlace developer blog was updated with a description of Areae's plans for "MetaBucks." Unsurprisingly,...

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GDC08: All Points Bulletin info and eye candy

Filed under: Real life, Galleries, Events, real-world, New titles, Consoles, All Points Bulletin, Crime, Massively Event CoverageWhat word is perhaps most synonymous with the current MMO playing field?...

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ION 08: Getting the most out of user generated content

Filed under: Pirates of the Burning Sea, Fan art, Events, real-world, MMO industry, Second Life, Legal, Virtual worlds, Massively Event Coverage One might rightfully acuse the term "user generated...

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User-generated-content, business models and funding

Filed under: Business models, Culture, MMO industry, Opinion, Second Life, Virtual worldsUser-generated content is a contentious topic that puts developers, publishers, investors and ultimately users...

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Marketplace traction with the UGC model and the closure of Metaplace

Filed under: Betas, Business models, Culture, Opinion, MetaPlace, Virtual worlds As you read last night, the UGC (user-generated-content) virtual environment side of Metaplace is shuttering on New...

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Dan Stahl talks about Star Trek Online's user-generated content

Filed under: Sci-fi, Game mechanics, Interviews, Patches, News items, Star Trek Online With its first doses of weekly content a success, Star Trek Online is in a fairly comfortable spot at the moment....

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SOE offers bonus Station Cash for using game cards

Filed under: Fantasy, Sci-fi, Super-hero, EverQuest, EverQuest II, Pirates of the Burning Sea, PlanetSide, News items, Star Wars Galaxies, Vanguard, Free-to-play, Free Realms, Kids, DC Universe Online,...

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Captain's Log: The future for fleets

Filed under: Sci-fi, Game mechanics, Guilds, Opinion, Star Trek Online, Captain's Log Captain's Log, Stardate 64731.1... Hello, computer (and players)! On my way home from work today, Jason DeRulo's...

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LEGO Universe builds community via community building

Filed under: Culture, News items, LEGO Universe, Kids, Family The fun of playing with LEGO sets is only half in the assembly -- a lot of the enjoyment comes with showing off what you've created to...

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Captain's Log: The Foundry and you

Filed under: Sci-fi, Game mechanics, Opinion, Star Trek Online, Captain's Log Captain's Log, Stardate 64750.3... Hello, computer (and players)! "Ceeeeelebrate good times, come on!" That's right,...

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Captain's Log: Dining with the devs

Filed under: Sci-fi, Events, real-world, Interviews, Opinion, Star Trek Online, Captain's Log Captain's Log, Stardate 65075.4... Hello, computer (and players)! Ahhh, the good 'ol developers! You follow...

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Captain's Log: Focus on the Foundry

Filed under: Sci-fi, Culture, Game mechanics, Opinion, Star Trek Online, Free-to-play, Captain's Log The Foundry is Star Trek Online's user-generated content tool, one that allows players to create...

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Captain's Log: It always floods after a drought in STO

Filed under: Sci-fi, Patches, PvE, Opinion, Star Trek Online, Free-to-play, Captain's Log Over the course of the last week, Star Trek Online fans have been swimming in the flood of information that has...

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GDC Online 2012: John Smedley's keynote on MMO trends and the future of gaming

Filed under: Business models, Events, real-world, Game mechanics, MMO industry, Free-to-play, Massively Event Coverage, Miscellaneous At GDC Online this week, SOE President John Smedley gave a keynote...

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Slap a rocket on a pig: WildStar's modding and PGC community

Filed under: Sci-fi, Culture, Events, real-world, Game mechanics, Interviews, MMO industry, Previews, Opinion, Massively Interviews, Massively Event Coverage, Sandbox, WildStar At January's WildStar...

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Neverwinter Days: Can the Foundry succeed?

Filed under: Betas, Fantasy, Events (In-Game), Game Mechanics, MMO Industry, Opinion, Free-to-Play, Neverwinter, Neverwinter Days, Player-Generated Content For many gamers, the name "Neverwinter" goes...

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Neverwinter counters Foundry exploit by nerfing XP rate

Filed under: Betas, Fantasy, Patches, Free-to-Play, Neverwinter, Player-Generated Content Cryptic is cracking down on player-created missions that utilize certain exploits to gain XP faster than normal...

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Trove: 'Let everything in the game be made by the community'

Filed under: Betas, Fantasy, Video, Culture, Free-to-Play, Dev Diaries, Sandbox, Player-Generated Content, Trove User-generated content isn't just a pipe dream of the Trove team; it's the central tenet...

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GDC08: Realtime Worlds shows off All Points Bulletin

What word is perhaps most synonymous with the current MMO playing field? Grind. Realtime Worlds' Dave Jones (no relation?) is setting out to change that with the studio's first massively multiplayer...

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Harmonix' LoPiccolo wants user music in Rock Band

Harmonix' Greg LoPiccolo wants you to know that he's thinking about you. He knows that as you play Rock Band, the song that you'd really like to play and spread across the world is your own band's...

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