Areae explains MetaPlace's MetaBucks
Filed under: Business models, Economy, New titles, News items, MetaPlace, Browser, Casual The MetaPlace developer blog was updated with a description of Areae's plans for "MetaBucks." Unsurprisingly,...
View ArticleGDC08: All Points Bulletin info and eye candy
Filed under: Real life, Galleries, Events, real-world, New titles, Consoles, All Points Bulletin, Crime, Massively Event CoverageWhat word is perhaps most synonymous with the current MMO playing field?...
View ArticleION 08: Getting the most out of user generated content
Filed under: Pirates of the Burning Sea, Fan art, Events, real-world, MMO industry, Second Life, Legal, Virtual worlds, Massively Event Coverage One might rightfully acuse the term "user generated...
View ArticleUser-generated-content, business models and funding
Filed under: Business models, Culture, MMO industry, Opinion, Second Life, Virtual worldsUser-generated content is a contentious topic that puts developers, publishers, investors and ultimately users...
View ArticleMarketplace traction with the UGC model and the closure of Metaplace
Filed under: Betas, Business models, Culture, Opinion, MetaPlace, Virtual worlds As you read last night, the UGC (user-generated-content) virtual environment side of Metaplace is shuttering on New...
View ArticleDan Stahl talks about Star Trek Online's user-generated content
Filed under: Sci-fi, Game mechanics, Interviews, Patches, News items, Star Trek Online With its first doses of weekly content a success, Star Trek Online is in a fairly comfortable spot at the moment....
View ArticleSOE offers bonus Station Cash for using game cards
Filed under: Fantasy, Sci-fi, Super-hero, EverQuest, EverQuest II, Pirates of the Burning Sea, PlanetSide, News items, Star Wars Galaxies, Vanguard, Free-to-play, Free Realms, Kids, DC Universe Online,...
View ArticleCaptain's Log: The future for fleets
Filed under: Sci-fi, Game mechanics, Guilds, Opinion, Star Trek Online, Captain's Log Captain's Log, Stardate 64731.1... Hello, computer (and players)! On my way home from work today, Jason DeRulo's...
View ArticleLEGO Universe builds community via community building
Filed under: Culture, News items, LEGO Universe, Kids, Family The fun of playing with LEGO sets is only half in the assembly -- a lot of the enjoyment comes with showing off what you've created to...
View ArticleCaptain's Log: The Foundry and you
Filed under: Sci-fi, Game mechanics, Opinion, Star Trek Online, Captain's Log Captain's Log, Stardate 64750.3... Hello, computer (and players)! "Ceeeeelebrate good times, come on!" That's right,...
View ArticleCaptain's Log: Dining with the devs
Filed under: Sci-fi, Events, real-world, Interviews, Opinion, Star Trek Online, Captain's Log Captain's Log, Stardate 65075.4... Hello, computer (and players)! Ahhh, the good 'ol developers! You follow...
View ArticleCaptain's Log: Focus on the Foundry
Filed under: Sci-fi, Culture, Game mechanics, Opinion, Star Trek Online, Free-to-play, Captain's Log The Foundry is Star Trek Online's user-generated content tool, one that allows players to create...
View ArticleCaptain's Log: It always floods after a drought in STO
Filed under: Sci-fi, Patches, PvE, Opinion, Star Trek Online, Free-to-play, Captain's Log Over the course of the last week, Star Trek Online fans have been swimming in the flood of information that has...
View ArticleGDC Online 2012: John Smedley's keynote on MMO trends and the future of gaming
Filed under: Business models, Events, real-world, Game mechanics, MMO industry, Free-to-play, Massively Event Coverage, Miscellaneous At GDC Online this week, SOE President John Smedley gave a keynote...
View ArticleSlap a rocket on a pig: WildStar's modding and PGC community
Filed under: Sci-fi, Culture, Events, real-world, Game mechanics, Interviews, MMO industry, Previews, Opinion, Massively Interviews, Massively Event Coverage, Sandbox, WildStar At January's WildStar...
View ArticleNeverwinter Days: Can the Foundry succeed?
Filed under: Betas, Fantasy, Events (In-Game), Game Mechanics, MMO Industry, Opinion, Free-to-Play, Neverwinter, Neverwinter Days, Player-Generated Content For many gamers, the name "Neverwinter" goes...
View ArticleNeverwinter counters Foundry exploit by nerfing XP rate
Filed under: Betas, Fantasy, Patches, Free-to-Play, Neverwinter, Player-Generated Content Cryptic is cracking down on player-created missions that utilize certain exploits to gain XP faster than normal...
View ArticleTrove: 'Let everything in the game be made by the community'
Filed under: Betas, Fantasy, Video, Culture, Free-to-Play, Dev Diaries, Sandbox, Player-Generated Content, Trove User-generated content isn't just a pipe dream of the Trove team; it's the central tenet...
View ArticleGDC08: Realtime Worlds shows off All Points Bulletin
What word is perhaps most synonymous with the current MMO playing field? Grind. Realtime Worlds' Dave Jones (no relation?) is setting out to change that with the studio's first massively multiplayer...
View ArticleHarmonix' LoPiccolo wants user music in Rock Band
Harmonix' Greg LoPiccolo wants you to know that he's thinking about you. He knows that as you play Rock Band, the song that you'd really like to play and spread across the world is your own band's...
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